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Masking bits and categories were introduced in ShiVa 1.9.1, but very few developers know how to use them effectively. This tutorial video shows you the basics to get you started. |
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13th April, 2012 in
Blog
Scott and Jay from Darkforge Games managed to squeeze some time into their very busy development schedule to talk with us about their latest game, NEKRO. |
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10th April, 2012 in
Blog
Abhinav “Nav” Gupta took some time to sit down with us and talk about his experience with ShiVa, the various platforms his team develops for and the difficulties of establishing a business in a highly competitive market. |
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25th March, 2012 in
Blog
The new Unified Authoring Tool BETA is now available for all licensed developers. Head over to beta.stonetrip.com today and get yours today! |
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This tutorial is a small extension to the previous tutorial about Lua metatables. It show you another way to declare a metatable, how to add default values in your metatable. |
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This tutorial teach you an easy way to manage your URL parameters in your application by using LUA metatables. |
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Sometimes, it is boring to test your script if your game targets several devices, because you have some “if ( android ) then elseif ( iphone )…” in your code for instance. |
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Having buttons in your HUD is fine for your application to work, but it’s better when the user can have a feedback of his actions. That’s the goal of this tutorial, changing the texture of a button when the user clic it with his mouse, or tap it with his finger. |
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16th March, 2011 in
Scripting
When creating a game for a mobile device with multitouch capabilities, it’s difficult to test the code inside ShiVa Editor on a computer with no multitouch. This tutorial explains you how to simulate the multitouch using the mouse. |
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16th March, 2011 in
Scripting
It is often interesting when you have to download an image to put into cache to get the name and the extension of the file in the URL. |













