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Case Study: Pro Arena Table Tennis
24th November, 2014 in Blog, Making Of

Olivier Diaz is back! After 500 days of development, he is releasing his latest game Pro Arena Table Tennis to the iOS AppStore. Unlock 200 opponents, beat them on 15 tables, and experience the best ball physics: Prepare yourself for the greatest and most realistic PingPong simulation on mobile devices!

ShiVa 2.0 Preview: HTML5 Exporter
6th May, 2014 in Blog, Export, Tutorials

In our last post, you have seen how well ShiVa games work in HTML5/WebGL-enabled web browsers. This week, we are going to show you how easy it is to export your game to this brand new target with the integrated Authoring Tool in the upcoming ShiVa 2.0 editor.

ShiVa Server: Linux Setup
10th February, 2014 in Network, Tutorials

Learn how to set up and control a ShiVa Linux server to make your multiplayer dreams come true!

An Intro to ShiVa SVN
25th January, 2014 in Tutorials

ShiVa Advanced allows you to share and back up your projects using SVN. In this tutorial, we will show you the basics of how to set up SVN, connect to your repository from ShiVa and manage your assets.

Material Workshop III: Glass
17th September, 2013 in Rendering, Tutorials

Part III of the Material Workshop tutorial series focuses on glass and transparent surfaces. We will be covering several methods of creating glass and eventually dive into the fascinating world of rendermap effects, dynamic textures and DU/DV noise maps.

Material Workshop II: Plastic
10th September, 2013 in Rendering, Tutorials

Part II of the Material Workshop tutorial series focuses on plastic and shiny objects. Learn about soft reflections, proper shinyness coefficients and texture map design! All the files you will need already come with ShiVa’s Wiimote sample.

Material Workshop I: Metal
7th September, 2013 in Rendering, Tutorials

Part I of the Material Workshop tutorial series focuses on bare metals. Learn about fake reflections, proper shinyness coefficients and texture map design! We will also apply our knowledge to a real-world model in the end and talk about Ambient Occlusion and Hard Edges in models.

BlackBerry 10 – The Tutorial Videos
14th August, 2013 in Tutorials

Starting with ShiVa 1.9.2 and the ShiVa Unified Authoring Tool 1.4, exporting applications to the new BlackBerry 10 platform is just a matter of a few clicks.

Android Plugin Development with Java and C++
29th January, 2013 in Export, Plugins, Tutorials

Starting with ShiVa 1.9.2 and the Authoring Tool 1.4, we greatly improved Android plugin development. Include JAR files in plugins and create self-contained plugins in C/C++ and Java code for Android with ShiVa!

Caching and External Sources
20th November, 2012 in Scripting, Tutorials

Learn how to use the cache and system APIs to stream remote videos, textures, and game content to your ShiVa application!

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