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Native Export
11th March, 2011 in Export, Scripting

First of all, you have to know that the native export convert all your scripts into C++ files.
C++ being less permissive than the Lua, it is possible your script compile in Lua but not in C++…

AdMob for iPhone/iPad
9th March, 2011 in SDK, Scripting

This tutorial will permit you to add adverts in your game with the famous mobile advertising : AdMob

Launch a game from another game
9th March, 2011 in Scripting

In a game, you can download a stk file containing another game and launch this second game. This tutorial explains how.

Inherited visible state of a component
9th March, 2011 in Scripting

This tutorial gives you a way to know if a HUD component is visible, with taken in account the visible state of its parents.

Multitouch Management
9th March, 2011 in HUD, Scripting

In this tutorial, you will learn how to implement the multitouch in your game.
You will see how to manage the events when the user press 1 finger on the screen, 2 fingers, and more…

Create a ‘loading’ animation
24th February, 2011 in Scripting

This tutorial will help you to make a similar iPhone loader in your ShiVa project.

Select objects using a selection area
24th February, 2011 in Scripting

This tutorial learns how to create a similar selection like RTS games. That’s use HUD, AI, scenes and models notions.

First application
12th January, 2010 in Basics, Scripting

Never created a game with ShiVa ? This tutorial is for you. Follow step by step the way to create a game easily.

Batching and optimization
12th January, 2010 in Scripting

This tutorial explains how to improve performances, on IPhone necessarily but also on computer, by reducing the number of draw calls and the CPU usage.

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