ShiVa3D
Directional Controls help needed [SOLVED]
All about the StoneScriptDirectional Controls help needed
by James92190 » 24 May 2012, 19:40
I have a very basic game with a ball that moves through a maze. I finally got the arrow keys to be the controls over the ball and I have a Camera that follows behind the ball, I called it a ChaseCam. I want to be able to get the controls to be from the view of the camera.
- James92190
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- Posts: 17
Re: Directional Controls help needed
by freezer » 24 May 2012, 20:31
either get a handle to the cam and apply your transforms to that or do it in its own ai...
but basically its exactly the same, only doing it too the cam, but then youll need to manage the ball...
but basically its exactly the same, only doing it too the cam, but then youll need to manage the ball...
- freezer
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- Posts: 155
Re: Directional Controls help needed [SOLVED]
by James92190 » 24 May 2012, 20:38
Currently, I have the MainAI wrote like this...
and under my BallAI...I have it wrote like this...
And right, left, and backward are basically the same. I dont know how else to right it. my camera is as follows....
- Code: Select all
--------------------------------------------------------------------------------
-- Handler.......... : onKeyboardKeyDown
-- Author........... :
-- Description...... :
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function MainAI.onKeyboardKeyDown ( kKeyCode )
--------------------------------------------------------------------------------
local hBall = application.getCurrentUserSceneTaggedObject ( "Ball" )
if ( hBall )
then
if (kKeyCode == input.kKeyUp) then
object.sendEvent ( hBall, "BallAI", "onMoveForward", true )
log.message ( "key up" )
--1 forward, 0 stand still, -1 backward
elseif (kKeyCode == input.kKeyDown) then
object.sendEvent ( hBall, "BallAI", "onMoveBackward", true )
log.message ( "key Down" )
--1 forward, 0 stand still, -1 backward
elseif (kKeyCode == input.kKeyLeft) then
object.sendEvent ( hBall, "BallAI", "onMoveLeft", true )
log.message ( "key Left" )
--1 forward, 0 stand still, -1 backward
elseif (kKeyCode == input.kKeyRight) then
object.sendEvent ( hBall, "BallAI", "onMoveRight", true )
log.message ( "key Right" )
--1 forward, 0 stand still, -1 backward
end
end
--------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------
and under my BallAI...I have it wrote like this...
- Code: Select all
if( not this.bInPlay ( ) ) then
dynamics.enableDynamics ( this.hBall ( ), true )
dynamics.addLinearImpulse ( this.hBall ( ), 0, 0, -this.nImpulse ( ), object.kGlobalSpace )
this.bInPlay ( true )
end
if( this.bInPlay ( ) ) then
dynamics.enableDynamics ( this.hBall ( ), true )
dynamics.addLinearImpulse ( this.hBall ( ), 0, 0, -this.nImpulse ( ), object.kGlobalSpace )
this.bInPlay ( true )
end
And right, left, and backward are basically the same. I dont know how else to right it. my camera is as follows....
- Code: Select all
if( dynamics.isIdle ( this.hTarget ( ) ) ) then
else
local targetX, targetY, targetZ = object.getTranslation ( this.hTarget ( ), object.kGlobalSpace )
local vX, vY, vZ = dynamics.getLinearVelocity ( this.hTarget ( ), object.kGlobalSpace )
vX, vY, vZ = math.vectorNormalize ( vX, vY, vZ )
vX, vY, vZ = math.vectorScale ( vX, vY, vZ, -10 )
local x,y,z = math.vectorAdd ( targetX, targetY, targetZ, vX, vY, vZ )
object.translateTo ( this.hCam ( ), x,y,z, object.kGlobalSpace, 0.2 )
object.lookAt ( this.hCam ( ), targetX, targetY, targetZ, object.kGlobalSpace, 0.2 )
end
- James92190
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- Posts: 17
Re: Directional Controls help needed
by freezer » 24 May 2012, 20:43
q. is the ball just turning the wrong way?
- freezer
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- Posts: 155
Re: Directional Controls help needed
by James92190 » 24 May 2012, 20:47
when you load up the scene, the ball moves in the x, y, z directions of the ground, but i want it to move in the direction from the view of the camera. The camera stays behind the ball. example: when I hit up arrow, the ball moves -z direction, when i hit down arrow, its z direction, it does that no matter what direction the camera is facing. I would like to make it so that the up arrow is going forward at all times from the view of the camera and so on.
- James92190
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- Posts: 17
Re: Directional Controls help needed
by freezer » 24 May 2012, 20:50
are you rotating the ball on left and right press?
- freezer
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- Posts: 155
Re: Directional Controls help needed
by James92190 » 24 May 2012, 20:53
Currently no. I would like to get the movement down first, then i was going to worry about the rotation of the ball.
- James92190
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- Posts: 17
Re: Directional Controls help needed
by freezer » 24 May 2012, 21:22
unless you rotate it will be just +/- z
- freezer
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- Posts: 155
Re: Directional Controls help needed
by freezer » 24 May 2012, 22:24
depends how you set it up, i generally use
http://www.stonetrip.com/developer/doc/api/object-rotateTo
but at times i use
http://www.stonetrip.com/developer/doc/api/object-rotate
http://www.stonetrip.com/developer/doc/api/object-rotateTo
but at times i use
http://www.stonetrip.com/developer/doc/api/object-rotate
- freezer
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- Posts: 155
Re: Directional Controls help needed
by James92190 » 24 May 2012, 22:33
and this would go under the camera's AI right? or the BallAI?
- James92190
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- Posts: 17
Re: Directional Controls help needed
by freezer » 24 May 2012, 22:47
you are wanting to rotate the ball
- freezer
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- Posts: 155
Re: Directional Controls help needed
by James92190 » 25 May 2012, 13:34
I got the ball to rotate, and the controls are a lot smoother, but they controls are still not controlled from the camera's view point.
- James92190
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- Posts: 17
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