by vaclav.mazany » 07 Apr 2012, 14:39
by vaclav.mazany » 08 Apr 2012, 14:57
Right now, it's in heavy development, so I cannot say for sure that everything will make it into the final game...
Enough talk here's the video...
Edit : any thoughts... comments... criticism appriciated
by vaclav.mazany » 08 Apr 2012, 17:11
How long for you to get where you are right now in development??
well.... I can't tell you precisely how long.. because I'm doing this in my free time after work. But I'm working on it for a year by now.. I guess. But as I said, only few hours per week. So the actual time will be lot less.
Whoa amazing job! Congrats I will buy this
Cool .. my first customer
by giggsy » 09 Apr 2012, 19:14
I would have liked to see more actual gameplay scenes in the trailer though - even if it might be prototypish
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by Fraser » 10 Apr 2012, 02:51
by vaclav.mazany » 10 Apr 2012, 07:08
are you planning on releasing for android?
yes.. Android will be the first one, for the release.
And then, hopefully in some shorter term, for iOS,PC,MAC and as a Facebok/Webgame.
But it all depends how easy it will be to test it and deploy for different platform. Definitely I'be doing it one by one, to be sure that it works as it should.
by vaclav.mazany » 15 Apr 2012, 16:50
I'm in the middle of preparations for IndieGOGO.com campaign.
Some more info on my web.
Right now, I'm trying to gather any information about propagation I can get.
I'm not sure if "only" launching the campaign on indiegogo.com is enough ?
I think I can bet, that having some more propagated project all over the web is much better starting point.
But how, where ? Does anybody have some thoughts, info where is good to promote some WIP game projects, to draw attention ? Any ideas are welcome.