ShiVa3D
Scatter - with 3d physics
Work in progressScatter - with 3d physics
by vklymenko » 04 Aug 2012, 18:44
hi there, so Im developing a new game (omg, a new one? - yes!), now with using 3d physics,
here is preview:

YouTube: http://youtu.be/q_zwqMxCB_k
So the goal of the game is to give impulses for objects - for example push the boxes like on screenshot (or put eggs into nests on another stage)
here is preview:

YouTube: http://youtu.be/q_zwqMxCB_k
So the goal of the game is to give impulses for objects - for example push the boxes like on screenshot (or put eggs into nests on another stage)
Re: Scatter - with 3d physics
by DoctorPepper » 04 Aug 2012, 22:28
Thats fancy man. Looks rlly good. Is that normal and specular maps i see there?
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DoctorPepper - Platinum Boarder

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Re: Scatter - with 3d physics
by vklymenko » 04 Aug 2012, 22:39
Thats fancy man. Looks rlly good. Is that normal and specular maps i see there?
thx, mostly normal maps, just truck have some mixed maps (its pre-rendered, not a 3d model in scene). I'll try to add more bump (for this) and reflection (for later levels) to scene so it will looks better. I actually wants to make few physics games these days. I spent for this demo just 1 day (I had a dream lol with few game ideas, so I woke up and started on the prototype - and even now I have almost ready game (in 1 day!), just need add music and much more stages/levels)
Re: Scatter - with 3d physics
by DoctorPepper » 04 Aug 2012, 23:14
But the truck is still a 3d model, just a bump map bakes at a certain angle so you cant actually move the camera?
Anyway, great work. Godspeed
Anyway, great work. Godspeed
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DoctorPepper - Platinum Boarder

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Re: Scatter - with 3d physics
by Fraser » 05 Aug 2012, 17:09
Looking good!
Are you using autoidle on the dynamics? Helps keep CPU load down.
Are you using autoidle on the dynamics? Helps keep CPU load down.
Fraser,
http://www.silicondroid.com
http://www.silicondroid.com
Re: Scatter - with 3d physics
by vklymenko » 05 Aug 2012, 17:15
Are you using autoidle on the dynamics? Helps keep CPU load down.
thanks, I'll check this posibility. Currently im not using any optimizations, currently game works great with a lot of objects (even sphere-shape based) on ipad1, but probably i'll be adding some levels, where you can handle tens or hundreds of objects, so it might be helpful...
Re: Scatter - with 3d physics
by vklymenko » 06 Aug 2012, 07:20
RedQueen wrote:You do some fantastic work
Thanks, no its very simple ; ) but I'll try to make 100500 levels : )))
Re: Scatter - with 3d physics
by vklymenko » 06 Aug 2012, 21:58
so I setuped some menus for the game, I hope tomorrow to add levels (total of 6 stages with 10 levels each). As you see on the video - I decided to add "Powered by ShiVa" to all my new games and update all prev. games. Hope it will helps somehow for the engine advertisement. I advice you to do same - as better things will be going at StoneTrip - so better things will go on our - developers side
http://youtu.be/DTdfVxMJetM
http://youtu.be/DTdfVxMJetM
Re: Scatter - with 3d physics
by Fraser » 07 Aug 2012, 00:47
New video is looking great.
Same as you, I am adding
I see it as a way of caring for the future of my own codebase. If in 20 years time I can publish my whole catalogue to the latest devices I will be happy.
Plus it's a great engine and toolset that doesn't get half the exposure it deserves.
All Hail ShiVa!
Same as you, I am adding
to all of my published game titlescreens.Created with ShiVa3D by Stonetrip
I see it as a way of caring for the future of my own codebase. If in 20 years time I can publish my whole catalogue to the latest devices I will be happy.
Plus it's a great engine and toolset that doesn't get half the exposure it deserves.
All Hail ShiVa!
Fraser,
http://www.silicondroid.com
http://www.silicondroid.com
Re: Scatter - with 3d physics
by vklymenko » 09 Aug 2012, 12:50
hey there! i've almost finished with first stage: added a tube with a smoke (particles) going out and pushing boxes away and some other things (ropes, cages etc), will upload updates soon..
Im curious about camera/scene settings for this:

is there a way to make it looks clearly? I believe there are tons of settings for visual look : )
Im curious about camera/scene settings for this:
is there a way to make it looks clearly? I believe there are tons of settings for visual look : )
Re: Scatter - with 3d physics
by giggsy » 09 Aug 2012, 13:15
Lookin good!
Maybe try playing with the material settings (texture filtering and mip maps)?
Maybe try playing with the material settings (texture filtering and mip maps)?
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giggsy - Platinum Boarder

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Re: Scatter - with 3d physics
by NiCoX » 09 Aug 2012, 13:25
First thing to turn on is the anisotropic filtering:
But it may not be available on all platforms (eg. Flash), so you can also, as suggested by giggsy, remove the mipmaps usage in the Material settings.
- Code: Select all
application.setOption ( application.kOptionTexturesAnisotropyLevel, 8 )
But it may not be available on all platforms (eg. Flash), so you can also, as suggested by giggsy, remove the mipmaps usage in the Material settings.
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NiCoX - Platinum Boarder

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Re: Scatter - with 3d physics
by vklymenko » 10 Aug 2012, 09:51
thanks, NiCoX, exectly what I was looking for:

and here is updated video of progress: http://youtu.be/BzMtx5MMTDg
edit1: the game name will be "Impetus" - is that something good, what do you think?
and here is updated video of progress: http://youtu.be/BzMtx5MMTDg
edit1: the game name will be "Impetus" - is that something good, what do you think?
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