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Scatter - with 3d physics

Work in progress

Scatter - with 3d physics

Postby vklymenko » 04 Aug 2012, 18:44

hi there, so Im developing a new game (omg, a new one? - yes!), now with using 3d physics,
here is preview:

Image

YouTube: http://youtu.be/q_zwqMxCB_k

So the goal of the game is to give impulses for objects - for example push the boxes like on screenshot (or put eggs into nests on another stage)
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Re: Scatter - with 3d physics

Postby DoctorPepper » 04 Aug 2012, 22:28

Thats fancy man. Looks rlly good. Is that normal and specular maps i see there?
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Re: Scatter - with 3d physics

Postby vklymenko » 04 Aug 2012, 22:39

Thats fancy man. Looks rlly good. Is that normal and specular maps i see there?


thx, mostly normal maps, just truck have some mixed maps (its pre-rendered, not a 3d model in scene). I'll try to add more bump (for this) and reflection (for later levels) to scene so it will looks better. I actually wants to make few physics games these days. I spent for this demo just 1 day (I had a dream lol with few game ideas, so I woke up and started on the prototype - and even now I have almost ready game (in 1 day!), just need add music and much more stages/levels) :mrgreen: I founded its very easy to make 3d and even fake 2d physics games, im just stuck with graphics usually, don't have reliable artist for that part always (someone will say - yeah, yeah - versus vitality game is your sample lol) so mostly doing everything by myself and graphics part turning into something rough.
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Re: Scatter - with 3d physics

Postby DoctorPepper » 04 Aug 2012, 23:14

But the truck is still a 3d model, just a bump map bakes at a certain angle so you cant actually move the camera?
Anyway, great work. Godspeed
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Re: Scatter - with 3d physics

Postby vklymenko » 05 Aug 2012, 12:46

yeah, it looks like this:
Image
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Re: Scatter - with 3d physics

Postby Fraser » 05 Aug 2012, 17:09

Looking good!

Are you using autoidle on the dynamics? Helps keep CPU load down.
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https://www.cortex7.net
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Re: Scatter - with 3d physics

Postby vklymenko » 05 Aug 2012, 17:15

Are you using autoidle on the dynamics? Helps keep CPU load down.

thanks, I'll check this posibility. Currently im not using any optimizations, currently game works great with a lot of objects (even sphere-shape based) on ipad1, but probably i'll be adding some levels, where you can handle tens or hundreds of objects, so it might be helpful...
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Re: Scatter - with 3d physics

Postby RedQueen » 06 Aug 2012, 02:34

You do some fantastic work :D
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Re: Scatter - with 3d physics

Postby vklymenko » 06 Aug 2012, 07:20

RedQueen wrote:You do some fantastic work :D

Thanks, no its very simple ; ) but I'll try to make 100500 levels : )))
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Re: Scatter - with 3d physics

Postby vklymenko » 06 Aug 2012, 21:58

so I setuped some menus for the game, I hope tomorrow to add levels (total of 6 stages with 10 levels each). As you see on the video - I decided to add "Powered by ShiVa" to all my new games and update all prev. games. Hope it will helps somehow for the engine advertisement. I advice you to do same - as better things will be going at StoneTrip - so better things will go on our - developers side :D

http://youtu.be/DTdfVxMJetM
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Re: Scatter - with 3d physics

Postby Fraser » 07 Aug 2012, 00:47

New video is looking great.

Same as you, I am adding
Created with ShiVa3D by Stonetrip
to all of my published game titlescreens.

I see it as a way of caring for the future of my own codebase. If in 20 years time I can publish my whole catalogue to the latest devices I will be happy.

Plus it's a great engine and toolset that doesn't get half the exposure it deserves.

All Hail ShiVa!
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https://www.cortex7.net
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Re: Scatter - with 3d physics

Postby vklymenko » 09 Aug 2012, 12:50

hey there! i've almost finished with first stage: added a tube with a smoke (particles) going out and pushing boxes away and some other things (ropes, cages etc), will upload updates soon..
Im curious about camera/scene settings for this:
Image
is there a way to make it looks clearly? I believe there are tons of settings for visual look : )
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Re: Scatter - with 3d physics

Postby giggsy » 09 Aug 2012, 13:15

Lookin good!

Maybe try playing with the material settings (texture filtering and mip maps)?
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Re: Scatter - with 3d physics

Postby NiCoX » 09 Aug 2012, 13:25

First thing to turn on is the anisotropic filtering:

Code: Select all
application.setOption ( application.kOptionTexturesAnisotropyLevel, 8 )

But it may not be available on all platforms (eg. Flash), so you can also, as suggested by giggsy, remove the mipmaps usage in the Material settings.
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Re: Scatter - with 3d physics

Postby vklymenko » 10 Aug 2012, 09:51

thanks, NiCoX, exectly what I was looking for:

Image

and here is updated video of progress: http://youtu.be/BzMtx5MMTDg

edit1: the game name will be "Impetus" - is that something good, what do you think? :D
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