ShiVa3D
MaryBird (angry bird + Mario scene)
Work in progressRe: MaryBird (angry bird + Mario scene)
by Fraser » 16 Aug 2012, 20:04
I like it! 
Fraser,
http://www.silicondroid.com
http://www.silicondroid.com
Re: MaryBird (angry bird + Mario scene)
by dpharaoh » 16 Aug 2012, 22:11
Wow, what a cool idea
Join the Shiva IRC Chat! irc.shivaplace.com:6669 or irc.shivaplace.com:16669
Or, use the Java chat client: http://www.shivaplace.com/irc
Or, use the Java chat client: http://www.shivaplace.com/irc
Re: MaryBird (angry bird + Mario scene)
by DoctorPepper » 16 Aug 2012, 22:28
Birdio is a funny idea, but is it fun to play? Great use of the 2D textures though
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DoctorPepper - Platinum Boarder

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Re: MaryBird (angry bird + Mario scene)
by dtr1au » 16 Aug 2012, 22:44
Nice idea.
If you plan on releasing this, better lawyer yourself up.
If you plan on releasing this, better lawyer yourself up.
Re: MaryBird (angry bird + Mario scene)
by giggsy » 17 Aug 2012, 06:55
Haha, awesome!
Looks rocksolid (all those features etc). How long did it take you?
Looks rocksolid (all those features etc). How long did it take you?
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giggsy - Platinum Boarder

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Re: MaryBird (angry bird + Mario scene)
by render » 17 Aug 2012, 18:06
It took me about 1.5 month,
and it is only a personal work.( just for fun~
)
and it is only a personal work.( just for fun~
- render
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Re: MaryBird (angry bird + Mario scene)
by ThunderZ » 17 Aug 2012, 20:06
it's very impressive 
You have to make a little tutorial/post-mortem to show other user how you use shiva3D in "2D mode" (level edition, camera, physic, ect...)
We have a lot of question of those type in the forum
After all very nice use of shiva
You have to make a little tutorial/post-mortem to show other user how you use shiva3D in "2D mode" (level edition, camera, physic, ect...)
We have a lot of question of those type in the forum
After all very nice use of shiva
Re: MaryBird (angry bird + Mario scene)
by vklymenko » 18 Aug 2012, 14:16
@render: really great work! a short advice of how you made physics? 
Re: MaryBird (angry bird + Mario scene)
by render » 18 Aug 2012, 18:05
Make physics is so easy~
Because all objects are 3D plane, not HUD.
All objects position Z=0, and only can move toward X or Y.

Because all objects are 3D plane, not HUD.
All objects position Z=0, and only can move toward X or Y.

- render
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Re: MaryBird (angry bird + Mario scene)
by vklymenko » 18 Aug 2012, 18:13
@render: thanks, got it, I used almost same here: http://youtu.be/BzMtx5MMTDg, but wondering how you got the objects looks so clear with 2d, usually I can't setup all settings in right way for 2d games with using 3d (have glitches with png-images on their borders when two of them or more are too close to each other) - but probably I just need to setup z-orders and all the stuff correctly, because your picture looks 100% clear.
Re: MaryBird (angry bird + Mario scene)
by RedQueen » 18 Aug 2012, 20:02
Fantastic work and a view at how you achieved it!! 
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