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MaryBird (angry bird + Mario scene)

Work in progress

Re: MaryBird (angry bird + Mario scene)

Postby spasski » 18 Aug 2012, 21:53

Wow! Shiva2d....great job. Love to know how you did the rope animation :D
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Re: MaryBird (angry bird + Mario scene)

Postby NiCoX » 19 Aug 2012, 12:55

Really amazing and very well polished for a project "just for fun"!
Great job 8)
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Re: MaryBird (angry bird + Mario scene)

Postby render » 20 Aug 2012, 18:44

vklymenko: "Priority" can define the render priority, decide object appear in front or back.

Image


spasski: The rope animation is two planes "setScale + lookAt the bird". :lol:

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Re: MaryBird (angry bird + Mario scene)

Postby vklymenko » 19 Dec 2012, 18:48

advice me please on how to setup ratio for this kind of games : )

im using something like this:
local hCam = application.getCurrentUserActiveCamera ( )
camera.setAspectRatioScale ( hCam, application.getCurrentUserViewportAspectRatio ( ) )


then
local hCam = application.getCurrentUserActiveCamera ( )
object.setTranslation ( hCam, 0, 0, 14, object.kGlobalSpace )
object.lookAt ( hCam, 0, 0, 0, object.kGlobalSpace, 200 )


but on different screen resolutions it looks different :?
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