ShiVa3D
Camera Distortion distance? [SOLVED]
Shaders, Level design, Sound design, Special effectsCamera Distortion distance?
by otester » 18 Jun 2012, 22:59
Could this feature be added in the future?
I wanted to simulate a mirage in the distance.
I wanted to simulate a mirage in the distance.
- otester
- Platinum Boarder

- Posts: 329
Re: Camera Distortion distance? [SOLVED]
by ThunderZ » 19 Jun 2012, 07:06
you could allready make this effect,j sute use reflection map + some flat poly using transparente texture and normal map.
Re: Camera Distortion distance?
by ThunderZ » 26 Jun 2012, 15:58
no problem.
It's the same technique for water, fire, gun ect..
for exemple if you play diablo 3 they make lot of use of those type of technique
It's the same technique for water, fire, gun ect..
for exemple if you play diablo 3 they make lot of use of those type of technique
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