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Reopen Game >> OpenGL Crash on iOS 5.1
Report bugs and issuesReopen Game >> OpenGL Crash on iOS 5.1
by giggsy » 14 Mar 2012, 13:14
Hi!
Happend on iPhone 4s with iOS 5.1: if I close and reopen the app a few times, it crashes with the following dump:
Using UAT 1.3.1
Happend on iPhone 4s with iOS 5.1: if I close and reopen the app a few times, it crashes with the following dump:
- Code: Select all
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x00000001, 0x0000defe
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libGPUSupportMercury.dylib 0x34faf094 gpus_ReturnNotPermittedKillClient + 0
1 libGPUSupportMercury.dylib 0x34faf0ae gpus_KillClient + 18
2 libGPUSupportMercury.dylib 0x34faf5ba gpusSubmitDMABuffers + 130
3 IMGSGX543GLDriver 0x30829530 SubmitPacketsIfAny + 152
4 IMGSGX543GLDriver 0x30829654 glrFlushContextToken + 32
5 GLEngine 0x35e88c4a gliPresentViewES + 210
6 OpenGLES 0x34ecb6b4 -[EAGLContext presentRenderbuffer:] + 60
7 SocialGame 0x00077fb4 -[S3DEngine_EAGLView drawView] (S3DEngine_EAGLView.m:332)
8 Foundation 0x37ca4606 __NSFireTimer + 138
9 CoreFoundation 0x37438a2c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
10 CoreFoundation 0x37438692 __CFRunLoopDoTimer + 358
11 CoreFoundation 0x37437268 __CFRunLoopRun + 1200
12 CoreFoundation 0x373ba49e CFRunLoopRunSpecific + 294
13 CoreFoundation 0x373ba366 CFRunLoopRunInMode + 98
14 GraphicsServices 0x322c7432 GSEventRunModal + 130
15 UIKit 0x33b3ee76 UIApplicationMain + 1074
16 SocialGame 0x00076ec8 main (S3DEngine_iOS_Main.m:8)
17 SocialGame 0x00076e80 start + 32
Using UAT 1.3.1
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by NiCoX » 14 Mar 2012, 13:30
Pffff... wondering if next iOS updates will continue to break existing apps or... 
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by radek_ne » 14 Mar 2012, 13:32
It does not look too good
This may be temporary problems. The same SDK 5.1 still has bugs. So it was with 5.0.
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by giggsy » 14 Mar 2012, 13:55
The good thing is, it only happens when reopening the app a few times, so for our case it's not thaaaat crucial 
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by Markuzzzz » 14 Mar 2012, 18:59
Can you build and install your game on your device. I upgraded to iOs 5.1 and get an clang error...
How did you work around this!?
Kind regards,
Markus
How did you work around this!?
Kind regards,
Markus
http://www.nifty-inspirations.com, because simple things are hard to find!
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by giggsy » 14 Mar 2012, 20:43
I'll ask our human build server tomorrow ... PM me or bump this thread in case I forget 
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by giggsy » 15 Mar 2012, 08:25
Markuzzzz, PM wrote:I upgraded so i could use iOS 5.1, but now my compiler has the following error: ...
Do I need a new UAT?? How did you get it to work on the device?
What to do? Did you get this error?
For us it works this way:
- We upgraded the iOS SDK + xCode and the device (4s) to iOS 5.1.
- We use UAT 1.3.1.
- Don't forget to clean your solution
- Our project has some non "out of the box" settings, but can't tell which they are and if they are relevant.
The only thing that occurs is the multiple open -> resume bug.
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by bans3i » 20 Mar 2012, 09:29
Markuzzzz wrote:Can you build and install your game on your device. I upgraded to iOs 5.1 and get an clang error...
How did you work around this!?
Kind regards,
Markus
Set Optimization Level to O1. Higher Optimization Level crashes clang.
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by Markuzzzz » 20 Mar 2012, 09:43
I tried several things in the compiler settings. I have it working now for the iPhone, but the same settings lead to unresponsive game on the iPad...
I am going to wait until the new UAT. Several things seem to be broken. Should have waited with the upgrade
I am going to wait until the new UAT. Several things seem to be broken. Should have waited with the upgrade
http://www.nifty-inspirations.com, because simple things are hard to find!
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by bans3i » 21 Mar 2012, 10:43
I've posted the problem in the official Apple Dev forums:
https://devforums.apple.com/thread/145594?tstart=0
https://devforums.apple.com/thread/145594?tstart=0
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Re: Reopen Game >> OpenGL Crash on iOS 5.1
by shikeyou » 03 Apr 2012, 16:14
bans3i wrote:Set Optimization Level to O1. Higher Optimization Level crashes clang.
I had the same issue with clang crashing when using updated iOS/Xcode, but your suggestion solved my problem. Thanks for the tip!
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