ShiVa3D
Windows target platform requirements
Windows DX9/OpenGL 2 Standalone AppsWindows target platform requirements
by psychicsoftware » 22 Dec 2011, 20:14
Does anyone know the approx. required specs that customers should be advised of for simple Windows games generated via the UAT? (by simple, I mean games that are also being released for iPhone etc.)
- graphics card?
- RAM?
- DirectX?
- Shaders required?
- graphics card?
- RAM?
- DirectX?
- Shaders required?
-

psychicsoftware - Gold Boarder

- Posts: 284
- Location: Galway, Ireland
Re: Windows target platform requirements
by psychicsoftware » 22 Dec 2011, 21:40
Sorry, I see there's some stuff already in the Wiki (it's a bit sketchy though)
-

psychicsoftware - Gold Boarder

- Posts: 284
- Location: Galway, Ireland
Re: Windows target platform requirements
by dreamora » 22 Dec 2011, 22:20
sketchy is a possible word though 'it totally depends on your project' would be a more adequate one. the wiki only covers the bare minimum
I'm no stonetrip representative, just a happy board member like you 
If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
Re: Windows target platform requirements
by broozar » 24 Dec 2011, 11:32
i have been running basic shiva games on windows machines as old as 1.7GHz single core athlons and 1.6GHz single core centrinos, 512 megs of ram and even intel integrated graphics chipsets, without problems. of course "the hunt" won't run well on those specs, but the "earth screensaver" for example does, as do many other small test games.
so yes, totally depends on your content. a shader 2.0 card seems to be a requirement though.
so yes, totally depends on your content. a shader 2.0 card seems to be a requirement though.
4 posts
• Page 1 of 1
