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scene.setObjectTag ( ) in IOS with Device App Loader
iOS Development and xCode questionsscene.setObjectTag ( ) in IOS with Device App Loader
by Psykedelius » 18 Jan 2012, 17:06
hi,
I think scene.setObjectTag ( ) doesn't work on IOS using Device App Loader.
but scene.setRuntimeObjectTag () still works.
shiva 1.9.1
I think scene.setObjectTag ( ) doesn't work on IOS using Device App Loader.
but scene.setRuntimeObjectTag () still works.
shiva 1.9.1
- Psykedelius
- Gold Boarder

- Posts: 168
Re: scene.setObjectTag ( ) in IOS with Device App Loader
by NiCoX » 18 Jan 2012, 18:41
Hi,
Both functions point on the same callback internally. Did you rebuild the Device App Loader application with the UAT 1.3?
Both functions point on the same callback internally. Did you rebuild the Device App Loader application with the UAT 1.3?
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NiCoX - Platinum Boarder

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Re: scene.setObjectTag ( ) in IOS with Device App Loader
by pataya » 20 Feb 2012, 13:42
i have try replace setRuntimeObjectTag by setObjectTag
..SourcesAIModelsjeu_Handler_ontag.cpp(25): error C2039: 'setObjectTag'ÿ: n'est pas membre de 'S3DX::AIEngineAPI::ScenePackage' [D:UsersIAppDataLocalTemp_S3DTempBuild_amazone_Windows.s3dxprojMakeS3DEngine.vcxproj]
and i have this eror on compile
..SourcesAIModelsjeu_Handler_ontag.cpp(25): error C2039: 'setObjectTag'ÿ: n'est pas membre de 'S3DX::AIEngineAPI::ScenePackage' [D:UsersIAppDataLocalTemp_S3DTempBuild_amazone_Windows.s3dxprojMakeS3DEngine.vcxproj]
and i have this eror on compile
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pataya - Platinum Boarder

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