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First published iPhone app : iBall3D

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Re:First published iPhone app : iBall3D

Postby broozar » 03 Dec 2008, 12:22

haha, played it on my new iPT today and i like it :) runs incredibly smooth. i wonder why it's rated with only 3 stars. anyway, why do we have to keep the iP7iPT alpmst parallel to the ground to play? it should remember the position when the game starts and assume it as "origin".
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Re:First published iPhone app : iBall3D

Postby Jafet » 03 Dec 2008, 12:44

NiCoX, is it possible to change the startup logo in Unlimited version too?

Broozar, I just played on PC, with the Wiimote... Worked and was fun. The position reset on startup is a good idea (or a setting option...).

I think we should open a special area on this forum, to iP/iPT.
I have a lot of questions about, and I could found some answers here and there, around the forum...
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Re:First published iPhone app : iBall3D

Postby NiCoX » 03 Dec 2008, 14:13

@Jafet : Yes. And yes there is already a special section in the forum about iP/iPT :)

@Broozar : Yes this is an idea we did not implement, but perhaps if we make an update we'll do it. Some WIP apps made with ShiVa are using this technique, and it works very well :)
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Re:First published iPhone app : iBall3D

Postby Jafet » 03 Dec 2008, 15:15

NiCoX, sorry... I think I was reading this in another section... BACK TO EARTH...
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Re:First published iPhone app : iBall3D

Postby Dje » 17 Jan 2009, 11:01

just to said ... 1 200 000 + iBall players B)
New version is coming...
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Re:First published iPhone app : iBall3D

Postby broozar » 17 Jan 2009, 11:06

Djé wrote:just to said ... 1 200 000 + iBall players B)


if you had only taken $0.99 per download... :lol:
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Re:First published iPhone app : iBall3D

Postby Jafet » 17 Jan 2009, 11:09

Congrats Djé!!!
.99? That's why they do 2 versions... Taste then buy...


About this iPhone apps...
Someone asked about (somewhere, someday..) StoneTrip offer a compilling service, to this format. If you don't have a Apple Dev License, or even a Mac.
Is it possible? A Generic ST Forum License, and an automated remote compiler?
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Re:First published iPhone app : iBall3D

Postby makkar » 17 Jan 2009, 13:22

Hi,

My brother play th iBall3D on my PC, and was surprised at the end, that it was actually in 3D.

He suggested that a 3rd person view mode should be made, so the camera would follow the ball. After all, it is a 3D application, isn't it?

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Re:First published iPhone app : iBall3D

Postby Dje » 17 Jan 2009, 13:49

Yep, the new version will contain all new iphone features such as multitouch, microphone input, and video... graphics and framerate have been enhanced also a new camera will come :cheer:
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Re:First published iPhone app : iBall3D

Postby Jafet » 17 Jan 2009, 17:19

Djé wrote:... microphone input,...


Djé, I have a Touch!!! What will happen when the code looks for it (mic)?

Show the WIP!!!!

Needing some design help? Will be a pleasure to contribute! :S
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Re:First published iPhone app : iBall3D

Postby dpharaoh » 21 Jan 2009, 20:07

playing the iBall demo is what convinced me to buy StoneTrip finally. Great work on it.
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Re: First published iPhone app : iBall3D

Postby total.science » 21 Jun 2011, 17:29

Sorry for re-opening old topic now. But this game looks interesting. At the top of this thread is a link to shiva source, but it does not work for me... Is it possible to download somewhere source of this game for studying purposes? I am learning shiva for a long time and I am still beginner :?
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Re: First published iPhone app : iBall3D

Postby Felixsg » 22 Jun 2011, 12:04

Also I interesting
No to Racism in the forums. I do not speak English, Why you exclude me?
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Re: First published iPhone app : iBall3D

Postby Piedcarre » 22 Jun 2011, 13:04

I have uploaded the sources of iBall3D, you can find them in the Download section of the developer site, various code samples part.
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Re: First published iPhone app : iBall3D

Postby total.science » 22 Jun 2011, 14:49

Piedcarre: thank you much!
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