by error454 » 12 Jun 2012, 07:35
by opcode » 18 Aug 2012, 22:06
Or possibly seeking one of the other knowledgeable shiVa members here, that have developed plug-ins for shiVa before, Broozar, Dreamora, makkar, GameScorpian etc that might be interested in a payed side project to help get a plug-in for shiVa developed.
If there is someone on these boards that might be interested in something like that, please let me know.
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by opcode » 18 Aug 2012, 23:16
- Senior Boarder
- Posts: 54
by error454 » 18 Aug 2012, 23:23
I have a single eclipse project that I use for all my ShiVa projects, my export process is:
- Export stk from ShiVa
- Drop stk in eclipse assets folder
Exporting to eclipse for every project is a good way to encounter pain, tears and agony, which is why I don't.
I've been working on open sourcing this project but have been busy with other projects lately. Currently I have the following SDKs implemented:
- Google Cloud Messenging
- Sony Smartwatch
by error454 » 18 Aug 2012, 23:47
It is technically possible to implement the Android activity lifecycle in C++ but this is something I wouldn't even try to take on for a simple library. If you're not a JNI and Android whiz, I wouldn't recommend you attempt the plugin route for this.
by makkar » 20 Aug 2012, 00:44
error454 wrote:If I had the hardware, I would integrate the SDK but it wouldn't be in a plug-in.
If you had the hardware: Then why wouldn't you (or opcode) start an Indiegogo campain for this? Let's say that you set the development cost as campaign goal, and if at least 10 supporters gather and pay one tenth, than you do it. After that you sell it on the asset store for extra profit. If 10 people won't come, there is no interest in it from other developers.
I don't feel interested in this controller at the moment.
by error454 » 20 Aug 2012, 00:55
Myself, I'm looking for something close to the OUYA controller and I thought this might fit the ticket. I'd like to start start prototyping with a controller to prepare for the april release date.
by makkar » 26 Nov 2013, 14:39
Anyway, has someone made something usable with the MOGA controller and Shiva, that can be accessed by other developers in some way or other?
by makkar » 17 Dec 2013, 08:09
Will it be only for Android? In fact, I know that iOS7 has the new gamecontroller framework, which is used by MOGA on iOS, but Shiva, I guess, might miss that native feature for some time. So, are you doing something with iOS, too?
Stonetrip/ShiVaTech: Will Shiva have built-in support for the iOS7 gamecontroller framework?
by error454 » 10 Feb 2014, 23:23
I wrote the android input tool but am not planning on writing an iOS one. If someone sends me an iOS device and an iOS gamepad, I'll write one - I only have my iMac and a gen 2 iPod.