ShiVa3D
Physic plug-in for ShiVa
ShiVa Plugin DevelopmentRe: Physic plug-in for ShiVa
by Heartbroken » 13 Sep 2011, 19:31
scorpio wrote:I mean when will you be ready with porting all the features of the plugin? A sort of ETA. I know its fluid like any other development but a rough estimate would do.
As the features are concerned .. can you link me the manual ? I'm wondering. Do you intend bullet to be a replacement of ODE or to somehow work alongside ?
I don't know about 'all the feature', this list will probably remain open, but in a month or so I hope to have a usable version.
There is a link to the archive in the first post of this thread, the manual is inside.
Yes, it's replacement of ODE.
- Heartbroken
- Fresh Boarder

- Posts: 9
- Location: Montpellier, France
Re: Physic plug-in for ShiVa
by Benton » 21 Sep 2011, 19:00
Wow this is awesome. It is really simple to use too. Keep it up! If I make a game with physics, I will use this.
Thanks,
Benton
Thanks,
Benton
Join us and chat about ShiVa: http://mibbit.com/#shiva@irc.shivaplace.com:6669\
Or connect your IRC client to: irc.shivaplace.com:6669
Or connect your IRC client to: irc.shivaplace.com:6669
-

Benton - Expert Boarder

- Posts: 149
Re: Physic plug-in for ShiVa
by Benton » 21 Sep 2011, 19:14
One problem: In the Demo_Bikini_Scene_Simple, if I set one of the cubes to a mass of 40 it seems to sink into the floor plane and then pop out, looking really weird.
Join us and chat about ShiVa: http://mibbit.com/#shiva@irc.shivaplace.com:6669\
Or connect your IRC client to: irc.shivaplace.com:6669
Or connect your IRC client to: irc.shivaplace.com:6669
-

Benton - Expert Boarder

- Posts: 149
Re: Physic plug-in for ShiVa
by Heartbroken » 22 Sep 2011, 07:41
Benton wrote:One problem: In the Demo_Bikini_Scene_Simple, if I set one of the cubes to a mass of 40 it seems to sink into the floor plane and then pop out, looking really weird.
Hi Benton and thanks for the bug-report. I saw this issue and I think it's just because Erwin doesn't think that StaticPlane shape can be useful for real games/applications. So its collision algorithms ain't very suitable for stable stacking. I've already fixed this for plane-polyhedron collision (it's used for plane-box collision as well) and the fix will be available in v0.02. Thanks again for your interest.
- Heartbroken
- Fresh Boarder

- Posts: 9
- Location: Montpellier, France
Re: Physic plug-in for ShiVa
by Heartbroken » 25 Sep 2011, 22:42
Hi all
Version 0.02 is here:
http://bitchingames.com/bikini/bikini-0.02.zip
What's new:
- New shape types: bounding box, bounding sphere, compound.
- New joints: hinge, hinge2, slider, cone-twist, generic-6DoF.
- Cloth simulation. First approach.
- New demos: compound shapes, cloth simulation, joints, ragdoll.
Tx
Version 0.02 is here:
http://bitchingames.com/bikini/bikini-0.02.zip
What's new:
- New shape types: bounding box, bounding sphere, compound.
- New joints: hinge, hinge2, slider, cone-twist, generic-6DoF.
- Cloth simulation. First approach.
- New demos: compound shapes, cloth simulation, joints, ragdoll.
Tx
- Heartbroken
- Fresh Boarder

- Posts: 9
- Location: Montpellier, France
Re: Physic plug-in for ShiVa
by makkar » 26 Sep 2011, 08:11
You have the best awesomeness/posts ratio!
Re: Physic plug-in for ShiVa
by Dradog » 26 Sep 2011, 11:15
Hi,
Great work!
I wanted to check on IOS issues but:
[+ Warning ] {Import/Export }Skipping plugin com.bitchingames.bikini : cannot find plugin for selected export targets

Great work!
I wanted to check on IOS issues but:
[+ Warning ] {Import/Export }Skipping plugin com.bitchingames.bikini : cannot find plugin for selected export targets
- Dradog
- Fresh Boarder

- Posts: 17
Re: Physic plug-in for ShiVa
by Heartbroken » 26 Sep 2011, 12:55
Dradog wrote:Hi,
Great work!
I wanted to check on IOS issues but:
[+ Warning ] {Import/Export }Skipping plugin com.bitchingames.bikini : cannot find plugin for selected export targets
I didn't build it for iOS, sorry. I want to optimize the collision a little bit first to have less scaring timing on this platform.
- Heartbroken
- Fresh Boarder

- Posts: 9
- Location: Montpellier, France
Re: Physic plug-in for ShiVa
by broozar » 26 Sep 2011, 14:56
a huge WOW! from me as well! keep it up!
Re: Physic plug-in for ShiVa
by rusty » 25 Oct 2011, 11:47
You probably already know but there is a BSD license version of Bullet in GameKit which works on both Android and iPhone.
- rusty
- Expert Boarder

- Posts: 95
Re: Physic plug-in for ShiVa
by Benton » 12 Dec 2011, 09:39
Hey,
I was just wondering a couple things,
How is the next version coming along? I cannot wait for it!
Also, can I use this in a commercial game? Do you want any attribution? Or are you planning to sell this plugin at some point?
Thanks,
Benton
I was just wondering a couple things,
How is the next version coming along? I cannot wait for it!
Also, can I use this in a commercial game? Do you want any attribution? Or are you planning to sell this plugin at some point?
Thanks,
Benton
Join us and chat about ShiVa: http://mibbit.com/#shiva@irc.shivaplace.com:6669\
Or connect your IRC client to: irc.shivaplace.com:6669
Or connect your IRC client to: irc.shivaplace.com:6669
-

Benton - Expert Boarder

- Posts: 149
Re: Physic plug-in for ShiVa
by lmh014 » 22 Feb 2012, 05:17
Heartbroken wrote:Dradog wrote:Hi,
Great work!
I wanted to check on IOS issues but:
[+ Warning ] {Import/Export }Skipping plugin com.bitchingames.bikini : cannot find plugin for selected export targets
I didn't build it for iOS, sorry. I want to optimize the collision a little bit first to have less scaring timing on this platform.
is it not for android,too?
- lmh014
- Fresh Boarder

- Posts: 9
Re: Physic plug-in for ShiVa
by mmy » 22 Nov 2012, 14:24
Both download links seem to be off. May anyone upload the plugin again, please?
- mmy
- Fresh Boarder

- Posts: 1
29 posts
• Page 2 of 2 • 1, 2
