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Top 20 Most wanted Shiva Plugins

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Top 20 Most wanted Shiva Plugins

Postby redmotion » 30 Nov 2010, 17:35

I think there are many people capable of creating commercial quality plugins for Shiva on these boards. So I'm going to post a list of plugins I'd be very interested to use if someone was kind enough to make them.

I hope that as you're reading this, you can do the same and then maybe we can compile a top 20 most wanted Shiva Plugins:-

To get the ball rolling - these are my 4 major requests (couldn't think of a fifth at the moment):-

1. in-app purchases
A plugin to enable and possibly standardise in-app purchases for all mobile/phone platforms. In app purchases are (possibly) the future of monetising free apps: ( http://www.next-gen.biz/news/in-game-app-purchases-to-hit-11-billion-by-2015 - bit of an exaggeration I think...but interesting) (Perhaps this doesn't need to be a plugin or could be integrated into the Shiva/Server system, my question is, if this isn't an urgent feature for everyone, is it possible to do this right now with Shiva?)

2. Support for Admobile plus others

3. Openfeint support

4. Support for iOS Gamecentre and Googles up-and-coming social network equivalent "Google Me" for android 2.3. http://androidandme.com/2010/11/news/12-gingerbread-android-2-3-features-that-andy-rubin-might-announce-on-december-6th/

PS: A dedicated "Plugins - Development/WIP/Final" forum sections would be nice too.

Thanks for listening.
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Re: Top 20 Most wanted Shiva

Postby pataya » 30 Nov 2010, 18:05

before plugin i wanted finished modules
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Re: Top 20 Most wanted Shiva Plugins

Postby dreamora » 30 Nov 2010, 18:29

1. Standardized inapp purchases don't exist and never will because the iOS StoreKit is iOS only and the only option to do any selling on iOS (anything else will get automatically rejected).
As such: standardization impossible, forever
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Re: Top 20 Most wanted Shiva Plugins

Postby bigkahuna » 30 Nov 2010, 21:05

Add my vote for a better physics engine plugin.
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Re: Top 20 Most wanted Shiva Plugins

Postby broozar » 30 Nov 2010, 21:26

html render engine integration (webkit/gecko)
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Re: Top 20 Most wanted Shiva Plugins

Postby redmotion » 30 Nov 2010, 21:31

dreamora wrote:1. Standardized inapp purchases don't exist and never will because the iOS StoreKit is iOS only and the only option to do any selling on iOS (anything else will get automatically rejected).
As such: standardization impossible, forever


Ok, I revise my first request to multiple plugins that implement the iOS storekit, plus seperate plugins for making in-app purchases possible on android, palm and whatever else appears.

Unless its somehow possible already...
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Re: Top 20 Most wanted Shiva Plugins

Postby rasq » 03 Dec 2010, 19:24

TUIO and ARToolkit and Baazar
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Re: Top 20 Most wanted Shiva Plugins

Postby redmotion » 23 Jan 2011, 10:26

Inverse kinematics that works with animation blending.
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Re: Top 20 Most wanted Shiva Plugins

Postby bigkahuna » 23 Jan 2011, 11:41

Bullet physics plugin. If someone builds it, I will buy it. ;)
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Re: Top 20 Most wanted Shiva Plugins

Postby vklymenko » 04 May 2011, 12:58

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Re: Top 20 Most wanted Shiva Plugins

Postby GPP » 04 May 2011, 18:26

If you need ShiVa plugins, you can find some iOS ones on my website here:
http://www.gameplay-programmer.com/
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Re: Top 20 Most wanted Shiva Plugins

Postby NiCoX » 04 May 2011, 19:26

Personally I think a Box2D plug-in would just be awesome, not hard to write and really useful for many users.
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Re: Top 20 Most wanted Shiva Plugins

Postby vklymenko » 04 May 2011, 19:31

2d sub-engine for "only" 2d games with box2d
and advanced AppLoader with posibility to add .stk files into .app files,
so it will be possible to test compiled from xcode proj file, not only stk without game
center, connected files with using xCode's "Resources" folder etc...
just thoughts : )
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Re: Top 20 Most wanted Shiva Plugins

Postby Piedcarre » 04 May 2011, 19:49

vklymenko wrote:and advanced AppLoader with posibility to add .stk files into .app files, so it will be possible to test compiled from xcode proj file, not only stk without game center, connected files with using xCode's "Resources" folder etc...
just thoughts : )

Why don't you build the ShiVa app loader with your xcode project? You'll then be able to load any stk in your development environment (game center, etc.)?
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