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Dynamic Fonts

Shaders, Level design, Sound design, Special effects

Dynamic Fonts

Postby giggsy » 11 Oct 2011, 07:57

Hi!

Please help me understand, what "dynamic fonts" are, and how they are used =)
If I create one, no texture is created and I see nothing at runtime.
Are these even bitmap fonts?
I thought they are, with the difference to static fonts that you can decide what characters you want.

Thanks upfront!
Christian
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Re: Dynamic Fonts

Postby giggsy » 11 Oct 2011, 08:20

Ah ok ... you need to set encoding to UTF-8.
But still, some technical details would be interesting (performance and such) =)

And: if I need some custom outlines, I can only do it with static fonts right (adding them in Photoshop)?
http://www.stonetrip.com/developer/forum/viewtopic.php?f=28&t=23627 lets me think it would also be possible with dynamic fonts ...
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Re: Dynamic Fonts

Postby makkar » 23 Oct 2011, 22:21

giggsy wrote:But still, some technical details would be interesting (performance and such) =)


I am interested in these topics, too. Right now I'd like to know if there are any benefits using them on mobile phones.
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Re: Dynamic Fonts

Postby NiCoX » 23 Oct 2011, 23:27

Hi,

There are no special benefit, except having all UTF8 characters available. Rendering is exactly the same.
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Re: Dynamic Fonts

Postby rusty » 21 Nov 2011, 14:37

When you say dynamic fonts, do you mean unicode fonts?

I'm having trouble getting anything other than translated English letters. Say if I get a Japanese word (as given in the language tutorial) then that is just displayed as spaces...?

Can someone extend the tutorial or show where to get appropriate fonts which ShiVa can use to create fonts?


http://www.stonetrip.com/developer/forum/viewtopic.php?f=40&t=24207


Hindi and Russian fonts:
http://www.angelfire.com/pop/top4/fonts/index.html

Japanese fonts:
http://www.wazu.jp/gallery/Fonts_Japanese.html
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