Home Tutorials Download Beta Store Forum Documentation KnowledgeBase Wiki Blog

ShiVa3D

Return to Adobe Flash 11

ShiVa Flash 11 engine preview

Alternative to ShiVa's Web Player

Re: ShiVa Flash 11 engine preview

Postby dpharaoh » 15 Feb 2012, 14:50

Really great work NiCox, I've been waiting to choose tech for my next game project for just this reason.. wanting to know how the flash will work.
dpharaoh
Platinum Boarder
Platinum Boarder
 
Posts: 1516
Location: New Bedford, MA

Re: ShiVa Flash 11 engine preview

Postby peteshand » 15 Feb 2012, 23:21

The Pictures on flashdaily.net look cool, but I've getting the following error.

Error: Error #1000: The system is out of memory.
at flash.utils::ByteArray/set length()
at com.indigen.llvm2as.runtime::RT$/initMemory()
at MethodInfo-48()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
peteshand
Fresh Boarder
Fresh Boarder
 
Posts: 1

Re: ShiVa Flash 11 engine preview

Postby theMightyAtom » 16 Feb 2012, 09:00

I'm really looking forward to seeing this.

Last night I tried to fire it up on my laptop (winXP, chrome/firefox, 256Mb Nvidea), but no joy. OK, didn't want to rain on your parade, so I though I'd wait and try it on my works machine, Win7, 8Gb RadeOn, but still no joy.
I see the loading, initialising, but then an error on all 3 demos.

Code: Select all
ReferenceError: Error #1069: Property setProgramConstantsFromByteArray not found on flash.display3D.Context3D and there is no default value.
   at com.stonetrip.shiva.engine::GraphicDeviceBridge$/Context3D_setProgramConstants()
   at MethodInfo-58()
   at com.indigen.llvm2as.runtime::RT$/call()
   at GeneratedProgram$/__ZN7Pandora10EngineCore16GFXDeviceContext18SetupShaders_FLASHEv()
   at GeneratedProgram$/__ZN7Pandora10EngineCore16GFXDeviceContext32DrawIndexedPrimitiveBuffer_FLASHEjjjjjjj()
   at GeneratedProgram$/__ZN7Pandora10EngineCore16GFXDeviceContext26DrawIndexedPrimitiveBufferEjjjjjjj()
   at GeneratedProgram$/__ZN7Pandora10EngineCore9GFXDevice20DrawPrimitives_FLASHEv()
   at GeneratedProgram$/__ZN7Pandora10EngineCore9GFXDevice14DrawPrimitivesEv()
   at GeneratedProgram$/__ZN7Pandora10EngineCore9GFXDevice4DrawEbbNS1_8DrawPassEfff()
   at GeneratedProgram$/__ZN7Pandora10EngineCore8Renderer22DrawOpaqueShapeObjectsEPNS0_6ObjectEb()
   at GeneratedProgram$/__ZN7Pandora10EngineCore8Renderer4DrawEPNS0_6ObjectEPKNS0_5PlaneES6_()
   at GeneratedProgram$/__ZN7Pandora10EngineCore8Renderer4DrawEPNS0_5SceneEb()
   at GeneratedProgram$/__ZN7Pandora10EngineCore6Kernel6RenderEb()
   at GeneratedProgram$/__ZN7Pandora10EngineCore6Kernel11RunOneFrameEv()
   at GeneratedProgram$/__ZN7Pandora10ClientCore12ClientEngine11RunOneFrameEv()
   at GeneratedProgram$/_S3DClient_RunOneFrame()
   at GeneratedProgram$/_S3DEngine_AS3_RunOneFrame()
   at Fire/onEnterFrame()


ShiVa looks really interesting, I hope I'll get to try it in Flash soon.

Cheers!
theMightyAtom
Fresh Boarder
Fresh Boarder
 
Posts: 1

Re: ShiVa Flash 11 engine preview

Postby Yopia » 16 Feb 2012, 10:09

Hi,

You have to install the latest flash player ( http://get.adobe.com/fr/flashplayer/ )
User avatar
Yopia
Platinum Boarder
Platinum Boarder
 
Posts: 627

Re: ShiVa Flash 11 engine preview

Postby dreamora » 16 Feb 2012, 10:13

As for mobile: Stage 3D is not supported on mobile at all and as mobile flash will not get developed further it won't be.

The only way to go with it to mobile is take the stuff and fire it through the AIR compiler which is a total overkill as flash will always perform significantly worse than the output of shiva and even marmelade
I'm no stonetrip representative, just a happy board member like you :)

If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
User avatar
dreamora
Platinum Boarder
Platinum Boarder
 
Posts: 844

Re: ShiVa Flash 11 engine preview

Postby shivachristy » 16 Feb 2012, 17:01

very nice,
coming to every web page soon!

How can anyone earn money from flash apps though?
http://cur.lv/1x0wx via an ad! Thanks
User avatar
shivachristy
Platinum Boarder
Platinum Boarder
 
Posts: 1035
Location: UK

Re: ShiVa Flash 11 engine preview

Postby kalango » 16 Feb 2012, 18:41

You cam make it a web monetized app with flash or make contract with flash game portals out there.

Facebook, google plus, etc are also a nice idea.
You can get a good amount of money, the same goes to the web plugin solution.

You can also distribute it as a standalone application with the AIR platform, tho its not any better than the standart standalone stuff.

Contract and licensing site:
http://www.flashgamelicense.com/

Tips:
http://www.photonstorm.com/archives/2510/edge-magazine-on-the-world-of-flash-gaming
User avatar
kalango
Gold Boarder
Gold Boarder
 
Posts: 194
Location: Nova Scotia - Canada

Re: ShiVa Flash 11 engine preview

Postby dpharaoh » 17 Feb 2012, 18:05

Nicox, the Unity implementation is unable to provide networking (http, etc) support in the Flash export. I know it's early in the process, but do you think Shiva's implementation will be able to support the Shiva Networking API?

As to making money with Flash games.. yes, yes, and more yes!
dpharaoh
Platinum Boarder
Platinum Boarder
 
Posts: 1516
Location: New Bedford, MA

Re: ShiVa Flash 11 engine preview

Postby peter » 17 Feb 2012, 19:49

Great Job! :lol:
I'm waiting for next demos ;)
peter
Senior Boarder
Senior Boarder
 
Posts: 64

Re: ShiVa Flash 11 engine preview

Postby vklymenko » 17 Feb 2012, 22:54

great stuff,
60-64 fps, win xp (a lot of programs running, including shiva editor and a lot of web pages opened), Acer aspire 4540G (2gb ram, ati radeon 4570 512mb), google chrome 17.0.963.56.
User avatar
vklymenko
Platinum Boarder
Platinum Boarder
 
Posts: 758
Location: Europe

Re: ShiVa Flash 11 engine preview

Postby FF.Fan » 17 Feb 2012, 23:29

Awesome, keep up the good work ^^
Wants to see more ... 8)
and +1 for dpharaoh question
User avatar
FF.Fan
Gold Boarder
Gold Boarder
 
Posts: 270
Location: France

Re: ShiVa Flash 11 engine preview

Postby dreamora » 18 Feb 2012, 11:53

dpharaoh wrote:Nicox, the Unity implementation is unable to provide networking (http, etc) support in the Flash export. I know it's early in the process, but do you think Shiva's implementation will be able to support the Shiva Networking API?


Pretty granted no, Shiva uses UDP too (like Raknet on which Unity Network bases) and UDP is not existing in Flash at all.

Realtime low latency / action networking automatically means 'you won't go to flash or silverlight'
I'm no stonetrip representative, just a happy board member like you :)

If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
User avatar
dreamora
Platinum Boarder
Platinum Boarder
 
Posts: 844

Re: ShiVa Flash 11 engine preview

Postby dpharaoh » 18 Feb 2012, 12:56

Yes, that is the immediately available external prognosis, but you never know what tricks someone has up their sleeves. There is also a solution or 2 that forwards UDP to TCP (for things like Kinect). I think it was called TUIO. Anyway, you never know!
dpharaoh
Platinum Boarder
Platinum Boarder
 
Posts: 1516
Location: New Bedford, MA

Re: ShiVa Flash 11 engine preview

Postby NiCoX » 18 Feb 2012, 23:43

do you think Shiva's implementation will be able to support the Shiva Networking API?


As Flash has a socket API, we should be able to provide networking support. What is sure is that we'll give it a serious try.
User avatar
NiCoX
Platinum Boarder
Platinum Boarder
 
Posts: 5628
Location: France

Re: ShiVa Flash 11 engine preview

Postby juaxix » 21 Feb 2012, 08:31

Cool, this stuff make a big step ahead on unity :)
User avatar
juaxix
Gold Boarder
Gold Boarder
 
Posts: 312
Location: Spain

PreviousNext

Return to Adobe Flash 11