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First published iPhone app : iBall3D

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First published iPhone app : iBall3D

Postby NiCoX » 18 Oct 2008, 12:50

Hi all :)

The first iPhone / iPod touch application made with ShiVa is now available on AppStore. This little game is free, and we'll publish the sources in few days. It is not "the game of the year", but we did not make it for that ;)

Technically, the game includes :
- 3D rendering
- 2D rendering (menus)
- Audio playback (music + fx)
- Physics
- Particles ( available in fun modes )
- Web server connection (to send and retrieve scores)
- Accelerometer inputs

Levels specifications :

Level 01 : 87 objects, 1800 faces, 800ko for textures
Level 02 : 100 objects, 5500 faces, 1100ko for textures
Level 03 : 87 objects, 3500 faces, 450ko for textures

/* edit october 23 */ sources are available : http://developer.stonetrip.com/Applicat ... ource.html

App Store link : click here
Web site : click here

Some screenshots :

Image
Image
Image
Image
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Re:First published iPhone app : iBall3D

Postby slumlord » 19 Oct 2008, 05:05

looking forward to the source. this will be a big help for stone developers.
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Re:First published iPhone app : iBall3D

Postby broozar » 19 Oct 2008, 08:43

haha this is fun :) too bad i have no iphone, so i can only imagine how must feel like when you tilt the iphone around to move the ball.
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Re:First published iPhone app : iBall3D

Postby kenlem » 20 Oct 2008, 17:10

NiCoX - I just downloaded the game and played the first two levels. Your game is just wonderful! It looks good and it plays great!

I've been following the other engines for the iPhone and this is the first that I've seen that has a demo for the iPhone itself. Nice job!
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Re:First published iPhone app : iBall3D

Postby NiCoX » 20 Oct 2008, 17:14

Thanks a lot kenlem :)
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Re:First published iPhone app : iBall3D

Postby deodato » 20 Oct 2008, 19:20

:D heyy where could I download? I wanna play it on the Iphone:P
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Re:First published iPhone app : iBall3D

Postby kenlem » 20 Oct 2008, 19:26

NiCoX - Is the logo at the start of the game required?

Also, the keyboard implementation for high score saving is a little rough. It doesn't work like that normal default keyboard. Is there an issue there?

Otherwise, iBall3D looks and runs well. The physics feel right.
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Re:First published iPhone app : iBall3D

Postby NiCoX » 20 Oct 2008, 19:44

NiCoX - Is the logo at the start of the game required?

No, in upcoming versions of the AuthoringTool we'll provide a way to replace it by yours.

Also, the keyboard implementation for high score saving is a little rough. It doesn't work like that normal default keyboard. Is there an issue there?

I agree with you. The only reason for the look is the time we spent on it (this is a fake keyboard, made with ShiVa's HUDEditor, not an iPhone built-in keyboard).

:)
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Re:First published iPhone app : iBall3D

Postby Dje » 23 Oct 2008, 10:21

For information,

Iball3D now fourth most popular application in the apple top 10 free app and also more than 200 000 download...

:laugh:
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Re:First published iPhone app : iBall3D

Postby tatoforever » 23 Oct 2008, 18:22

Le prochain iBall3D (Iball3D 2), a 3-5$ Devrait se vendre assez bien dissons.
;)
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Re:First published iPhone app : iBall3D

Postby kenlem » 23 Oct 2008, 19:22

tatoforever says: The next iBall3D (Iball3D 2), 3-5 $ Should sell well enough dissonance.

NiCox - I think you can adjust the price of app on the store. I wonder what would happen if you changed the price to .99? :)
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Re:First published iPhone app : iBall3D

Postby Dje » 24 Oct 2008, 07:59

We will make an update, maybe in 2 weeks with more levels but still free.

iBall3D is a showcase for ShiVa on iPhone and will stay :cheer:
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Re:First published iPhone app : iBall3D

Postby Jafet » 29 Oct 2008, 10:51

NiCoX, another very good job!!!
Congrats! When you w'll arrive in Brazil to show us how to do this!?!?
BR, and keep on!
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Re:First published iPhone app : iBall3D

Postby denbo25 » 10 Nov 2008, 20:29

@ NiCox: I bought the advanced version for several reasons, one of which for some reason I thought would get rid of the Ston logo video at startup. So naturally, I can't wait to have a version that will let me replace it. Do you have an ETA on the new authoring tool that allows it?
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Re:First published iPhone app : iBall3D

Postby NiCoX » 10 Nov 2008, 22:12

Hi denbo25,

Sorry for the delay, we've just released a 1.6 version of the authoring tool, with no startup animation.

:)
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