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Ludum Dare game submission - Small World

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Ludum Dare game submission - Small World

Postby Psychopsam » 25 Apr 2012, 02:28

Here's the fruits of my labour. 72 hour game jam for Ludum Dare...

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12354

Here's the PC Build (newer bug fixed version)
http://drewfx.com/ludumdare/SmallWorld-1.4.0.zip
Here's the Mac Build
http://drewfx.com/ludumdare/SmallWorld_1_4_0_Mac.zip

Instructions on screen, but basically save all the scientists by touching them and avoid getting hit by the spiky things.

Image
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Re: Ludum Dare game submission - Small World

Postby giggsy » 25 Apr 2012, 10:25

Well done!
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Re: Ludum Dare game submission - Small World

Postby Psychopsam » 25 Apr 2012, 11:14

Thank you :) Pity the fresnel shader doesn't work on the iPhone - it would make a great game for that. I think I'll make lots more missions and release on the Mac app store and Steam.
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Re: Ludum Dare game submission - Small World

Postby giggsy » 25 Apr 2012, 11:37

Use OGlES2.0 .. that at least solves it on Android :)
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Re: Ludum Dare game submission - Small World

Postby matty47 » 04 May 2012, 21:19

Worked well on my win 7 PC although crosshair targetting seemed a bit off. Got all scientists and ( I think) killed all spiky things. Simple but effective for a short game.
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Re: Ludum Dare game submission - Small World

Postby Psychopsam » 05 May 2012, 00:38

Thanks for the feedback. I played Gears of War afterwards so see how they did the cross hair, and they don't even have one. I think I'll just do a laser sight. You know if you got all the scientists when you get the end game screen.
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Re: Ludum Dare game submission - Small World

Postby broozar » 05 May 2012, 20:18

Psychopsam wrote:I played Gears of War afterwards so see how they did the cross hair, and they don't even have one.

yes they do: http://www.youtube.com/watch?v=ugjgEisc-Cs#t=52s (second 52 and up)
the crosshair only pops up if you are aiming or in cover mode.
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Re: Ludum Dare game submission - Small World

Postby Psychopsam » 06 May 2012, 04:00

Oh yeah that's right - guess I was too busy getting pwnd to notice :) Good point, and also the cross hair is not calculated like I'm trying to do, it's just centre screen, so care has to be taken that the aim point is always centre screen. I think my aim point is a bit laggy as it borrows from the camera math which interpolates to look smooth.

Thanks for the reference Broozer.
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