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Nekro

Work in progress

Re: Nekro

Postby redmotion » 29 Apr 2012, 20:18

Wow! Great news! Good luck with the project!
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Re: Nekro

Postby Shando69 » 29 Apr 2012, 23:11

Awesome news guys :P

My son and me have been watching the funding for the last few days following our pledge - he desperately wanted the evil pet pig :twisted: (he's got a real one as a pet, but he also wanted one in Nekro as well :roll: )

Loved update 10, especially the shout out to ShiVa and Stonetrip 8)

All the best and can't wait for beta testing to start :D

Regards

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Re: Nekro

Postby michax » 30 Apr 2012, 00:08

Awesome news! Good luck guys!
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Re: Nekro

Postby dpharaoh » 30 Apr 2012, 01:23

Congrats on the 100k!
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Re: Nekro

Postby ThePunge » 01 May 2012, 08:34

Hey everybody!! Thanks so much for the support!! I can't wait to make this game and be able to do it using my favorite engine! :)

Just a reminder for any of you budding developers, we are offering a live stream to our $99 backers. On this stream we'll be coding, basically all day every day for the next year or so, in ShiVa and we'll be available to chat while we do it. This can be a great way to learn some new techniques, ask questions and see how a real game studio makes a game using ShiVa. At this time of writing there is still 65 hours to snatch up the collector's edition box copy and gain access to the stream: http://www.kickstarter.com/projects/343838885/nekro :)

Thanks so much for all the kind words and well wishes guys! It's a good day to be a ShiVa developer :D
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Re: Nekro

Postby Shando69 » 03 May 2012, 02:21

Just passed $130K with 26 Hours to go :D

One final push for $140K (maybe even $150K with a bit of luck!!!)

All the best to the guys & girls at DarkForge - can't wait for June 2013 :twisted:

Regards

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Re: Nekro

Postby RedQueen » 03 May 2012, 02:38

Congrats on the kickstarter. Can't wait to see the finished version :D!
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Re: Nekro

Postby dreamora » 03 May 2012, 07:36

Congrats on the kickstarter. I like the concept and it sounds like a lot of (not so harmless) sick fun :D
I'm no stonetrip representative, just a happy board member like you :)

If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
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Re: Nekro

Postby DoctorPepper » 03 May 2012, 13:03

You guys rlly should consider coop even if you don't hit the kickstarter extended goal.
I know that it's a lot of work and will flip the balance and the design of the game on it's head, but there is nothing more fun than terrorizing a village with a buddy
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Re: Nekro

Postby ThePunge » 04 May 2012, 07:15

Thanks for the support everybody! We made our funding goal and then some!!!

We will be hiring a ShiVa developer to work for us part time in the upcoming months, I would like to extend the invite here first! If you're interested in working on Nekro please send us your resume and rates to jobs@darkforgegames.com Please know ShiVa inside and out and also be proficient with ShiVa's networking/multiplayer functionality. Serious inquires only please! Thanks! :)
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Re: Nekro

Postby vaclav.mazany » 08 May 2012, 09:57

ThePunge : Hi.. I really admire your game and even how well did your campaign on kickstarter go.
I would like to ask, if you could share a bit on how did you approach the promotion of the campaign. I'm looking for some tips & ideas what would be best for promoting crowd sourced campaign of my own http://www.indiegogo.com/starshooter. Don't want to spam your thread, but I want to ask if you may share, what steps did you take, please ?
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Re: Nekro

Postby dtr1au » 22 Sep 2012, 11:35

Hi Guys,

Noticed you made the switch to unity. Can you provide some insight into how you came to the critical decision to change engines?
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Re: Nekro

Postby michax » 22 Sep 2012, 15:36

Damn, game would provide great advertisement for shiva
http://www.twitch.tv/darkforgestream/b/333009410
Anyway, good luck with new engine.
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Re: Nekro

Postby giggsy » 23 Sep 2012, 10:58

dtr1au wrote:Hi Guys,

Noticed you made the switch to unity. Can you provide some insight into how you came to the critical decision to change engines?


Interesting question indeed, as in http://www.shivaengine.com/developer/1882-case-study-nekro it sounded like you guys already took quite some time to evaluate different engines.
And the kickstarter demo video looked like quite some gameplay already implemented.

What were the key factors for changing?

Thanks!
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Re: Nekro

Postby dreamora » 23 Sep 2012, 12:38

I would guess for a game with this success on kickstarter and potential a key factor is support of engine and 'future safety'
I'm no stonetrip representative, just a happy board member like you :)

If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
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