ShiVa3D
"stitch on a texture" and "invicible specular" from far view [SOLVED]
You feel lost? You don't understand how to use ShiVa?"stitch on a texture" and "invicible specular" from far view
by Simon » 14 May 2012, 12:31
Greetings!
as you see on the picture there is stitch presented on left pic but it's ok on rigth picture.
can be done somethink by shiva - or only UV map without stitch needed?
also why from far distance specular is not vivible at all?
as you see on the picture there is stitch presented on left pic but it's ok on rigth picture.
can be done somethink by shiva - or only UV map without stitch needed?
also why from far distance specular is not vivible at all?
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Simon - Expert Boarder

- Posts: 118
- Location: Russia, Siberia
Re: "stitch on a texture" and "invicible specular" from far view
by broozar » 14 May 2012, 12:49
i don't see seams, i see a very low-res shadow... either use baked shadows or increase the shadow resolution/quality.
as for the specular, this is actually an optimization to make things faster, but you can change this behaviour:

if you want to do a mobile game though, i'd strongly suggest you leave the sliders where they are and instead bake the highlights into the texture.
as for the specular, this is actually an optimization to make things faster, but you can change this behaviour:
if you want to do a mobile game though, i'd strongly suggest you leave the sliders where they are and instead bake the highlights into the texture.
Re: "stitch on a texture" and "invicible specular" from far view [SOLVED]
by BaTo » 14 May 2012, 14:29
Adjust your padding in 3ds Max to remove the seams in your textures. This option in mat editor also helps...
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BaTo - Fresh Boarder

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Re: "stitch on a texture" and "invicible specular" from far view
by Simon » 15 May 2012, 06:50
broozar wrote:i don't see seams, i see a very low-res shadow... either use baked shadows or increase the shadow resolution/quality.
as for the specular, this is actually an optimization to make things faster, but you can change this behaviour:
if you want to do a mobile game though, i'd strongly suggest you leave the sliders where they are and instead bake the highlights into the texture.
wow these settings do big influence to performance, thank you . wil be teach this area
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Simon - Expert Boarder

- Posts: 118
- Location: Russia, Siberia
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