ShiVa3D
ShiVa 2.0 news
Re: ShiVa 2.0 news
by flim » 17 May 2012, 14:08
I understood if I purchase ShiVa Editor Advance I will have full Beta Program forum access
Can someone confirm ShiVa 2.0 is available in Beta Program forum or not? Otherwise I am hesitate to purchase the Advance license.
Can someone confirm ShiVa 2.0 is available in Beta Program forum or not? Otherwise I am hesitate to purchase the Advance license.
- flim
- Gold Boarder

- Posts: 175
Re: ShiVa 2.0 news
by broozar » 17 May 2012, 14:24
shiva 2.0 is not in beta yet. current beta programs include the UAT 1.4 beta for mac and PC.
Re: ShiVa 2.0 news
by flim » 19 May 2012, 04:43
Just purchased ShiVa Editor Advanced. Look forward for Flash export
It seems I can only activate on one computer, if I need to work on a laptop or a computer in different location, what should I do?
It seems I can only activate on one computer, if I need to work on a laptop or a computer in different location, what should I do?
- flim
- Gold Boarder

- Posts: 175
Re: ShiVa 2.0 news
by vklymenko » 19 May 2012, 09:22
It seems I can only activate on one computer, if I need to work on a laptop or a computer in different location, what should I do?
you can re-assign another computer any time and any amount of times - on http://www.stonetrip.com main page->your account-> "Licenses management" -> "migrate license"
Re: ShiVa 2.0 news
by RedQueen » 19 May 2012, 11:50
or just install the shiva web edition just to use for developing on other machines and used your licensed one for deployment. That is what i do. I have the web edition installed on a thumbdrive to take wherever i go but my licensed one is at home. With the thumbdrive i dont have to install on multiple systems.
- RedQueen
- Platinum Boarder

- Posts: 333
Re: ShiVa 2.0 news
by flim » 19 May 2012, 12:34
RedQueen wrote:or just install the shiva web edition just to use for developing on other machines and used your licensed one for deployment. That is what i do. I have the web edition installed on a thumbdrive to take wherever i go but my licensed one is at home. With the thumbdrive i dont have to install on multiple systems.
My problem is because I want to use the svn function to access my svn server. That's the biggest reason for me to purchase Advanced edition. I will try the migrate function later.
- flim
- Gold Boarder

- Posts: 175
Re: ShiVa 2.0 news
by flim » 21 May 2012, 04:25
RedQueen wrote:ah I see so migration would be the only option.
I tried the migration function on web today, very nice and easy. I registered my home and office PC to access my svn server.
The svn integration really nice, and free! Unlike Unity required to buy additional Team license to use the Asset Server.
- flim
- Gold Boarder

- Posts: 175
Re: ShiVa 2.0 news
by dreamora » 21 May 2012, 07:48
flim wrote:RedQueen wrote:ah I see so migration would be the only option.
The svn integration really nice, and free! Unlike Unity required to buy additional Team license to use the Asset Server.
yet the svn support requires no payed license at all as 3.5 moved the meta support to free
Asset Server != svn / git / hg
I'm no stonetrip representative, just a happy board member like you 
If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
If you find my portfolio interesting, feel free to contact me or follow my shares on my twitter stream or my game development blog
Re: ShiVa 2.0 news
by flim » 21 May 2012, 11:58
dreamora wrote:yet the svn support requires no payed license at all as 3.5 moved the meta support to free
The svn support in Unity is a joke, the setup is not professional and user friendly, and you need use command line or an external tool like TortoiseSVN outside Unity to work with the repository.
I don't have Asset Server license, but from the manual, the only additional things that ShiVa hasn't are the user administration, and some developer chatting/update. User administration is a trivial task for svn administrator. If I need developer update, I can use Redmine, combine with SVN, much powerful than Asset Server and free of charge
- flim
- Gold Boarder

- Posts: 175
Re: ShiVa 2.0 news
by broozar » 23 May 2012, 10:41
i just thought i would post a link to today's facebook update:
https://www.facebook.com/StoneTrip/posts/148833388583393
You see, this is the first time we are allowed to publicly communicate on this outstanding project. And this is only the first. See, there is a lot going on currently you as customers can't yet see, but is totally worth the wait. Enjoy this game trailer in the meantime
https://www.facebook.com/StoneTrip/posts/148833388583393
You see, this is the first time we are allowed to publicly communicate on this outstanding project. And this is only the first. See, there is a lot going on currently you as customers can't yet see, but is totally worth the wait. Enjoy this game trailer in the meantime
Re: ShiVa 2.0 news
by dtr1au » 23 May 2012, 11:39
Nice, looks interesting.
Certainly does seem to be some nice momentum with projects using shiva, with the success of Nekro funding, non-flying soldiers, and this (plus the others i've missed)...
Congrats to the developers, and also to the stonetrip team who really should be proud seeing their tools actually used on these nice polished titles.
Certainly does seem to be some nice momentum with projects using shiva, with the success of Nekro funding, non-flying soldiers, and this (plus the others i've missed)...
Congrats to the developers, and also to the stonetrip team who really should be proud seeing their tools actually used on these nice polished titles.
Re: ShiVa 2.0 news
by straybullet » 23 May 2012, 13:30
One positive thing.. Kinect support seems to exists..... but I noticed no destructable environments 
It would be cool to destroy stuff as you cast your fireballs etc. Is there a fair easy way to do destructible environments in Shiva?
It would be cool to destroy stuff as you cast your fireballs etc. Is there a fair easy way to do destructible environments in Shiva?
broozar wrote:i just thought i would post a link to today's facebook update:
https://www.facebook.com/StoneTrip/posts/148833388583393
You see, this is the first time we are allowed to publicly communicate on this outstanding project. And this is only the first. See, there is a lot going on currently you as customers can't yet see, but is totally worth the wait. Enjoy this game trailer in the meantime
-

straybullet - Expert Boarder

- Posts: 115
Re: ShiVa 2.0 news
by RedQueen » 23 May 2012, 15:05
Fantastic work was done on this game
Love the art style.
- RedQueen
- Platinum Boarder

- Posts: 333
Re: ShiVa 2.0 news
by giggsy » 23 May 2012, 20:59
The game looks absolutely awesome (not only graphical-wise).
It would also be interesting to know, how a bigger project like this is structured, and which issues the devs ran into.
We e.g. use a lot of user.getAIVariables, which probably isn't optimal.
Is there any chance of getting a (technical) post mortem? =)
In case it's not a secret: how far was stonetrip involved in the project?
How much feedback came from the devs (which had impact e.g. on the scripting api)?
It would also be interesting to know, how a bigger project like this is structured, and which issues the devs ran into.
We e.g. use a lot of user.getAIVariables, which probably isn't optimal.
Is there any chance of getting a (technical) post mortem? =)
In case it's not a secret: how far was stonetrip involved in the project?
How much feedback came from the devs (which had impact e.g. on the scripting api)?
-

giggsy - Platinum Boarder

- Posts: 1019
- Location: Austria