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Reflection (water) for iOS
iOS Development and xCode questionsReflection (water) for iOS
by vklymenko » 21 Jul 2012, 12:09
hi there,
just wondering - have someone got it working for iOS (opegles-1.1)? something very simple.
just wondering - have someone got it working for iOS (opegles-1.1)? something very simple.
Re: Reflection (water) for iOS
by broozar » 21 Jul 2012, 12:24
1.1 - no. spheremaps don't work, rendermap/true reflection does not work either. you can mirror/invert geometry to fake reflections, but that's doubling your polycount.
Re: Reflection (water) for iOS
by vklymenko » 21 Jul 2012, 12:33
@broozar:
oh, my mistake, I was using opengles-1.1 setup with game running on ipad1, and was thinking this device doesn't support 2.0, but then remembered that Im using "device requirements" in xCode as "opengles-2" and "armv7" (in all games) : ) So my face now changed from
to
and I'll expand now samples from ShiVa editor
I'll back later with results...
oh, my mistake, I was using opengles-1.1 setup with game running on ipad1, and was thinking this device doesn't support 2.0, but then remembered that Im using "device requirements" in xCode as "opengles-2" and "armv7" (in all games) : ) So my face now changed from
and I'll expand now samples from ShiVa editor
I'll back later with results...
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