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From ShiVa Wiki
| Welcome
This website is your ultimate community resource for tutorials, artworks and models, code snippets and tools for Stonetrip's ShiVa. In order to edit pages you need to create an account and login.
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| Platforms
| Tools/Resources
| Art Pipeline
| FAQ
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| The ShiVa Samples - Explained Samples that come with ShiVa: 3D Paint - AmbientMusic - BallDynamics - BasicSensorDemo - CarGame - Fire - FirstPersonView - iPhoneCameraControl - iPhoneCharacterControl - Movieplayer - Multiplayer - ObjectShowView - Parallax Mapping - PointLightShadows - PonctualSounds - PostRender - RopeDynamics - SimpleAnimation - SimpleProjector - SimpleReflection - SimpleRefraction - st_loading - TheHunt - Wiimote
Basic Sensor Demo - DebugFont - HLD Third Person View - Iris Flare - Lens Flare - Picture Manipulation - Poly Trail - Ragdoll - Sky Box - 3D Sound - Change Texture - Click And Go - IPhone Viewport Rotation - Microphone - Modal - Multitouch - onMouseButtonDown - Scrolling Text - Vibrations - Viewport Rotation Old - Wall Hole - WiiMote - Wii Mouse Emulation - TextureSlider - FPS Demo Old
| Optimization
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| Excellent User Tutorials | The ShiVa Minute
ShiVa Minute - the new video tutorial series that makes you learn ShiVa in no time!
This series was designed as a Quick Start Guide and covers most of the frequently asked basics. It does not go too deep, but should provide you with enough information to get you up and running.
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| Shando's ShiVa Book
The book is split into 17 Chapters, which I hope give a good introduction to ShiVa:
The first couple of Chapters give a brief overview of ShiVa and 3D programming in general, then, in Chapter 3, I move on to a more in-depth look at the various ShiVa modules. Chapters 4 & 5 show you how to build a couple of simple first applications and, in Chapter 6, I show you how to use PolyTrails and Particle Systems. Chapter 7 is all about SoundBanks, and Chapter 8 goes deep into the Material Editor. Chapter 9 covers the HUD, and Chapters 10 & 11 explain how to use Attributes and Ambience. Next I explain Animation and, in Chapter 13, Pathfinding. Chapter 14 is a quick intro to XML use in ShiVa, and Chapter 15 introduces the HLDL Framework. Chapter 16 explains how to create Terrains, and the final Chapter shows how I built my “Dino Hunter” game. In all of the Chapters, I’ve tried to use standard StoneTrip demos to explain part of what the Chapter’s about. I hope this book helps you to understand ShiVa and 3D programming. Remember that the developer’s forum and the internet are your friends for pretty much anything to do with ShiVa and the 3D world. I have spent many hours searching the internet for code (and advice), and then converting it from one language to another (it always seemed to be in a language (Java, C#, C++ etc.) other than the one I wanted!), so be prepared for some hard work! You can pretty much bet that a lot of what you want to do has already been done by someone, somewhere. Note: Chapter 5 has been revised and does indeed work now. | Unity user?
RedKetchup created those video tutorials for you to make your transition to ShiVa as easy as possible!
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| From Start to Finish
wdtracy is making a series on YouTube / his blog that takes a game from start to finish in ShiVa3D. Here's a small selection of his videos:
Those and many more videos can be found on the SubSpaceGames youtube channel, MrSubspacegames! Check it out. SubSpaceGames also has a dedicated wiki page, maybe it has just the video you are looking for!
| MASH
Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons for (currently) ShiVa 1.9 and UAT 1.2 beta 7. All code is under LGPL License.
MASS: InApp-Purchase Developed by Modern Alchemists.
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