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- 12:15, 3 May 2013 TapGage Android Integration (hist) [3,576 bytes] Broozar (Talk | contribs) (Created page with "right =Introduction= Tapgage is a mobile interstitial ad network, which helps you to monetize your apps. Established in 2011, Tapgage has become a lead...")
- 16:10, 2 May 2013 Zorder versus Material Priority (hist) [1,704 bytes] Broozar (Talk | contribs) (Created page with "=Introduction= In certain scenarios, the ShiVa engine might have difficulties sorting your scene correctly. Especially when you are dealing with alpha-transparent 23 bit textures...")
- 19:07, 30 April 2013 InnerActive iOS Integration (hist) [2,456 bytes] Broozar (Talk | contribs) (Created page with "right =Introduction= Inneractive is a Supply Side Platform (SSP). It offers Direct sales, Programmatic buying, Guaranteed delivery of large quantit...")
- 15:57, 19 April 2013 Animated Texture Atlas (hist) [2,165 bytes] Broozar (Talk | contribs) (Created page with "=Introduction= Blubee was working on a project to simplify working with texture atlases in ShiVa. You can get the [ full STE here]. =Overview Video= {{#ev:youtube|Vy3oOoUU_7c|...")
- 18:13, 15 April 2013 Microsoft Windows 8 Desktop (hist) [5,165 bytes] Broozar (Talk | contribs) (Created page with "right =Introduction= This tutorial deals with the creation of Store Packages for the Windows Store on x86/_64 ("Pro") Desktops, Laptops and Tablets like the...")
- 17:47, 15 April 2013 Microsoft Windows RT on ARM (hist) [6,405 bytes] Broozar (Talk | contribs) (Created page with "Image:Win8RT.png =Introduction= =Account Creation= * Create an '''account''' at [http://msdn.microsoft.com/en-US/windows/apps microsoft.com windows apps], which can take up ...")
- 16:10, 10 April 2013 Android Tutorial: ShiVa to Eclipse to APK (hist) [3,098 bytes] Selzier (Talk | contribs) (Created page with "== Android: Exporting From ShiVa > To Eclipse > To APK == '''- From Game Editor: Game > Export > Runtime Package (.stk) > Android''' File:AndroidEclipseAPK02.jpg '''- Ope...")
- 15:39, 10 April 2013 Chartboost for iOS (hist) [7,726 bytes] Broo2ar (Talk | contribs) (Created page with "right =Introduction= This tutorial was designed for iOS 4.3+. =Base Setup= ==SDK, Dashboard, Libraries== * 1. Visit [http://www.chartboost.com chartboo...")
- 23:39, 27 March 2013 LeapMotion Plugin (hist) [1,829 bytes] Broozar (Talk | contribs) (Created page with "=Introduction= This page is dedicated to the LeapMotion Open Source Plugin by Russell Hansen (8DashP) which allows you to control your ShiVa games through hand motion and gesture...")
- 13:44, 27 March 2013 Value increment w/o wrapping (hist) [2,282 bytes] Broozar (Talk | contribs) (Created page with "=Introduction= ''"Sometimes you need to increment/decrement a value and check the bounds, or even make the value wrap around. This logic is trivial to write, but do it too many ...")
- 08:09, 26 March 2013 Mochi Ads API (hist) [12,493 bytes] Broozar (Talk | contribs) (Created page with "right =About Mochi= Use the Mochi Ads API to make money from advertising with every gameplay, no matter where it goes on the web. The ShiVa integration of...")
- 03:37, 26 March 2013 Code-only HUD menus (hist) [12,364 bytes] Broozar (Talk | contribs) (Created page with "=Synopsis= Menu creation made easy! Naming conventions: * v: temp var * g: public var * n: comes from call =Code= ==Menu Definition== <lua>function FrontMenu.SetButtons ( nCho...")
- 21:35, 17 March 2013 ShiVa Terrain (hist) [5,117 bytes] Broozar (Talk | contribs) (Created page with "=Terrain Scaling= =Texture Sizes= Each chunk is covered by a square texture. The size can be set in the Edit menu of the Terrain Editor Module: Image:texsize.png Keep in m...")
- 21:35, 13 March 2013 Windows Phone 8 (hist) [4,347 bytes] Broozar (Talk | contribs) (Created page with "right =Windows Phone 8= ==Requirements== This tutorial requires * the ShiVa Editor 1.9.2 beta 4 and * the Authoring Tool 1.4 beta 10 or higher as well ...")
- 14:06, 5 March 2013 Human readable TimeStamp (hist) [3,211 bytes] Broozar (Talk | contribs) (Created page with "=Synopsis= Here is a function that returns a nice human readable date/time string. =Code= <lua>--------------------------------------------------------------------------------...")
- 17:38, 28 February 2013 User Chats and Help Channels (hist) [1,293 bytes] Broozar (Talk | contribs) (Created page with "=Skype Usergroup= rightJoin the ShiVa Skype user group! Open for freshmen and seasoned developers alike. Sometimes, even the ShiVa team hangs out th...")
- 22:33, 26 February 2013 Sony Playstation Vita (hist) [448 bytes] Broo2ar (Talk | contribs) (Created page with "=About the Vita Engine= We are working on a PS Vita engine port, but we are focusing on the "restricted" C/C++ Sony SDK (mainly targeting game studios), not the "public" C# SDK (...")
- 01:19, 20 January 2013 FaceBook Status Update (hist) [5,981 bytes] Broozar (Talk | contribs) (Created page with "=Introduction= This implementation allows you to post FaceBook Status Updates via blackberry, iphone, android, virtually each and every device with an internet connection. And a...")