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ShiVa3D 1.9.1
The next release version of the engine and tool now released!
Current licensees haven't to pay anything to receive the new version since we do not currently charge for version upgrades.


New Features

Publishing

  • New 'AI Debugger' module
  • New Resource type : XML
  • Integrated SVN support
  • ShiVa Asset Merger
  • Multi viewport
  • Soft Particles rendering support
  • Full Unicode text rendering support (including CJK)
  • Ocean depth attenuation
  • Collision, sensor, light and projector bit masks
  • New Post render effect: 'distortion mesh'
ShiVa Editor
ShiVa Engine
  • Mobiles
    • iOS (iPhone / iPad)
    • Androïd
    • BlackBerry QNX
    • HP WebOS
    • Bada
    • Symbian
    • Marmalade
  • Online Web Player Browser Plugin (for FREE with ShiVa Web Edition)
  • Windows, Mac and Linux applications
  • Wii, XBox 360, PS3
ShiVa Authoring Tool





Palm, Android, Wii 3D Engine

Develop Once, Publish Everywhere


With our single license, royalty free structure that saves developers from buying a license per platform and paying a percentage of the revenue from the game

More information
Reference

Learn how to create a game with ShiVa 3D !



Unified Authoring Tool


One tool to compile a project generated by the ShiVa Editor into executable application for all the supported devices : Windows, Mac, Linux, iPhone, iPad, Android, BlackBerry, Nokia, Samsung, Palm and Wii.

More information
Reference

Learn how to build an iPhone app, a Windows installer, etc...

Unified authoring tool



Plugins

Engine Plug-ins & Extensions


Plug-ins allow developers to extends engine capabilities by including add-on like PhysX physics engine, Fmod sounds library, ARToolkit.

More information
Reference

Learn how to use procedural textures, augmented reality, html rendering, 3d spacialized sounds, dynamic clothing, how to create your own dll, etc...



Native C++ Compilation


Write your game directly in C++ or use the built-in Lua to C++ converter to improve greatly script performance.

More information
Reference

Discover how a Fibonacci suite level 20 can runs at 60fps on a Palm and 10 fps on a Mac in Lua, how to convert your project,etc..
Native C++ compilation



Real-time clothing

Mesh Modification API


Mesh structure can be altered by both Lua and C++ code (plug-ins) to allow mesh deformation with position, normal and texture coordinate modification in real-time.

Technical demo
Reference

Learn how to create a clothing system using a plug-in. You can also integrate NVidia PhysX Cloth plug-in as well.



ShiVa Editor PLE Export


Our free Editor version has now the ability to export a runtime package for testing purpose only.

The exported package is the same as the one exported from the Unlimited/Advanced version but with a full screen watermark and limited in term of execution time.
Reference

Learn how to export an application from ShiVa and display it on the iPhone using the Authoring Tool.
ShiVa Editor PLE Export



Compound Dynamic Body

Compound Dynamic Body


Create complex physics object compound of multiple spheres, boxes and capsules.

Technical demo
Reference

Learn how to create a complex physics object.



Point Lights Shadows


Point lights as well as directional lights can cast unlimited shadows.
The cascaded shadowing system use the screen space blur, the PCF function and the normal attenuation to display neat shadows.
Reference

Learn how to create a dynamic lightning and makes lights casting multiples shadows.
Point lights shadows



Device Input Simulator

Device Input Simulator


Always looking to provide new features and tools to reduce the development time, ShiVa Editor 1.9 is now available with a Device Input Simulator Application that can be installed on iPhone, iPod, iPad, Android and Palm.

The application will communicate directly with the ShiVa Editor and simulate the input. Depending on the device you will receive the accelerometer, GPS, Compass and Multi-touch.

Download | Documentation



Device Application Loader


The Device Application Loader allows loading directly an application from an URL.
The main interest is to load an application from a local network so the loading time is quasi null.

This application allows developing on Windows without the need of a Mac to push the application each time a new version is available. The application saves all the loaded pack in a history, so it will take only few seconds to load a pack exported from the Editor.

Download | Documentation
Device Application Loader



Roadmap

Release notes